Lure Workbench
Here it is the new fishing machine. After testing how the fishing work, with just 2 slots it would not be possible to keep up with the fishing spot cool down. So I decide to open another few slots till I have 7 slots in total so it can continuously produce over night. The fishing ground it self have several different cool down time, its vary between 2-4 hours (on the expansion I've opened so far). It roughly need about 70+ x 3 = 210+ expansion items in total. I suggest not to rush expanding the fishing ground since the lures need time to produce to be able to keep up with the fishing cool down time.
The Death of Coin
Beneath the serene beauty of my farm lies my disappointment and concern. As I have gotten pretty much everything I want, the reason why I write this post is not because I want to complain how hard it is to get these luxury item in HD. But I'm focusing on the real problem which is how my coins have become more and more devalued over the course of time. As of today my blog has around 50,000 views, it's astonishing how many HD players are out there. According to Facebook HD has more than 1,000,000 users. Say I take half of that 1 million users and make it 500,000 users only. And let's assume in bare minimum that these 500k users sell a merely 2,000 coins worth of item in the road shop in 1 whole day. That makes 100 million coins being traded just from the road shop. And that's not including coins earned from delivery quests. So inside Hay Day, there could be billions of coins are being generated everyday! On the other hand I count the amount of coins that I spend on my farm in overestimation since I don't know exactly how much the item price for some 1st, 2nd, 3rd and so on. Yes of course, there are still tool or land expansion expenses that I didn't include in the above calculation. But the truth is spending 5,000 coins on tools in 1 day is considered a very lucky catch for me. And the fact that these tools are so rare, meaning my spending on them daily is insignificant compared to my daily income. So for say I earn 10,000 a day, roughly I can achieve 1 million coin in 3 months. And as I play my heart out since the game release makes this 1 million coin in 3 months goal seem like running a 100 meters distant in super slow motion. Maybe that's why I see so many neighbor and followers stop playing. As they probably reach the end of the line with their coins. As the new currency of vouchers takes on a bigger role in HD, the fate of my coins is that they become devalued because the game gives me so little option to spend my coins on. As the vouchers are now needed for decorations (which was my only salvation for my coins), the coin devaluation got worse. This condition is against what I see as the HD principal goal and not what this game is all about. This game allows me to trade all I want, buy, shop, do everything I can without the use of energy limit like other farm game. It's a massive trading game and that entire system is what got me hooked. The main core and objective of the game is to produce billions of coins. Yet after waiting for several updates I see no improvement on the value of my coins, my HD lost it's purpose. It's so different when I was low level, the game provided so much fun, because not everything is affordable. I had reason to keep on playing, to earn, to be able to buy with my coins. In a nut shell, my coin spending is my motivation and the factor that determines the longevity of this game. Now this fun feeling has slowly diminished as HD has lost its way to me. In the long term this devaluation of coins will hinder even the most dedicated players out there to keep on playing. In the end of the day it's not orange/purple/blue vouchers items that are the most valuable for me. It still is my precious poor coins. Is this how the Hay Day end game works? And how many people are like me?
Mastery Level
Labels: Database | at 11:37 AM
This machine mastery will be unlocked at a certain level, unfortunately I don't know which level starts with this feature. So 1 week after the latest update I managed to get 2 stars on some of my machines. At first, my initial estimation on which of my machines will be the longest to reach 3 stars are the smelters since 2 star requirement already need 1540 hours (all 5 smelters combine). But I was wrong. I forgot the fact that my coffee kiosk is not always on 24 hour production queue unlike my smelters that are always producing 24/7. Furthermore my kiosk needs materials that I don't always have a surplus off. And the product itself varies from 5minutes to 30minutes max to produce. So actually the shorter the production time, the longer it takes to reach the level hour quota due to the lack of materials. In my estimation my coffee kiosk can take 2 months or even more, depending on how many I can make a day. Same like my Jeweler, is not always producing 24/7 since the material for it is not always available. Unlike my sugar mill that's producing 24/7 because I expand to max slot and always have the needed material to produce. I need 350hrs more to reach the final 3 stars. So in 2 weeks I will have 3 star sugar mill hehehe. Below is the list of level requirement of the machines. I lost my notes on the 1 star hour requirement database, so some might not be accurate. Please do correct me if you see an error. After few updates, the mastery level database finally complete.
Machine Mastery
By far the most brilliant feature that got added to the game! Now with the new mastery system, we can get more coins, xp and most importantly, time speed. The idea itself is also a form of reward for active players. Let's assume the 1st coin level takes 2-4 days, the 2nd xp level takes 5-20 days and the 3rd time level takes 20-60 days. So roughly in a month my farm will start to improve in earning, leveling or possibly producing speed from some of the lower level machines. And the great thing about it, that's is totally free! Just doing our normal daily routine will eventually get us there, no diamond needed, no other weird currency needed, so easy! Yet so useful! I've done some counting on the 15% time reduction. If for say I produce white sugar for 20hr straight, it means I got 30 white sugar. But with 15% reduction time, in 20hr I can get 35 white sugar! =D Yay! This is one of the example of course. I've done all the time reduction calculation. I didn't calculate coin and xp because it's based on delivery quests that contains a combination of several items. Here they are, the future of our super machinery!
Candy Machine
After waiting for 1day 7 hour to get this candy machine ready, I finally can write this post. I'm so eager to write new info because this tiny blog with only 18 post has more than 22k visits. So here it is, I can't wait to share this new info with you guys! For further detail on price and level please check my Machine & Product post. I decided not to expand this machine since the production of the items vary from 1.5hr to 1 day. The thing is now with these new products, it creates more stress on my sugar mill. Now we have 18 products in total that need sugar product. If I compare it to 2 feed mills that we got at the very beginning that feed less than 18 animals, our sugar-need now sort of requires 2 sugar mills as well. The amount of products that need sugar is increasing more and more, comparable to the amount of our animals. At this rate, soon no one will sell any sugar/syrup in the market because they desperately need it themselves. And how about the people who keep doing sugar deliveries or boat order, what happens then? Ah yes, since all the products already unlocked for me, I can't see the level requirement anymore. So I'm still lacking level info of each candy product, if anyone would care to share it to me, that would be appreciated.
Sleeping Farm 07/01/2013
Ah, holiday is over. Oh well, at least now I can go back playing on my farm again. I'm sort of inactive on HD in the past 3 weeks or so due to the holiday season. I play a max of 3 hours a day during that time. This I consider to be very low for me since I usually can play up to 7hrs++/day average. I suppose playing 2 or 3 hrs a day is considered a normal playing hour for some people. So I made a note during the holidays on how much progress I made compared to a normal day. With less time to play, I automatically don't browse the brochure like I used to. In result of course I spend much much less since I don't buy item for my delivery quest. This also means I got stable income that keeps rising since there's barely any spending. Actually after comparing what I do when I'm active compare to 'inactive' the difference is the amount of XP I gain. Obviously I feel leveling is super slow compared to my normal way. But oddly income is not that much of a difference. Well of course you earn more when you buy and sell, but when you don't buy and keep producing your income is comparable to an active trader style. My point being is that, all this time I browse the brochure to do trading all day is actually quite useless. Because I'm at the stage where coins is 'too' abundant for me. I do it merely to provide items for my follower. Because I think one of the biggest attraction to get loyal followers is, well obviously a 'cheap price' (which I don't do) and availability of products in my road shop. And yet another thing I found out is by playing less, there are certain items that I can't sustain. Which is stuff for mining, shovel, dynamite & TNT. To get these item I have to hunt! There is no way I can keep up with my 5 machines without hunting these tools. Other stuff like axe and saw are lacking, but that's easy to solve since I don't need to harvest my bush/tree every time, stop selling the fruit and only use it for myself. Therefore they will not wilt unless I used them all up. But in all, playing 2-3hrs/day is still ok for me. I manage to get all my 6 horses even without hiring Tom anymore or frantically hunt jewelry in the market for the last 3 weeks. At this stage leveling up fast is also pointless, no more objective for me. Playing HD for me is 4hrs average nowadays and that's quite ideal for me.